This game just keeps changing and evolving but does that mean it’s gotten better? Let’s jump back into No Man’s Sky to check out the NEXT Update and see if this game still sucks in my review!
Share and subscribe if you liked it!
Consider supporting the show on Patreon:
Follow me on social media:
Business email: Mark.email@example.com
All clips of audio and video used in this work are used for entertainment or education purposes under the fair use clause found in sections 107 through 118 of the copyright law (title 17, U. S. Code). If you have any dispute please contact me.
“EDM Detection Mode” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
No Man’s Sky is an action-adventure survival game developed and published by the indie studio Hello Games. It was released worldwide in August 2016 for PlayStation 4 and Microsoft Windows, while an Xbox One release is scheduled for July 2018. The game is built around four pillars: exploration, survival, combat, and trading. Players are free to perform within the entirety of a procedurally generated deterministic open universe, which includes over 18 quintillion planets. Through the game’s procedural generation system, planets have their own ecosystems with unique forms of flora and fauna, and various sentient alien species may engage the player in combat or trade within planetary systems. Players advance in the game by mining for resources to power and improve their spacecraft, tools, and spacesuit for survival, buying and selling resources using credits earned by documenting flora and fauna, and otherwise seeking out the mystery around the Atlas, an entity at the center of the universe.
Hello Games has launched the newest free update for No Man’s Sky, called Next. The update makes massive overhauls to the game by adding multiplayer, character customization, command freighters, and visual upgrades. Next is the fourth major update to No Man’s Sky, following Foundation, Pathfinder, and Atlas Rises.
No Man’s Sky originally launched on PS4 and PC in August 2016, and was harshly criticized for a perceived lack of content. Although multiple updates have since expanded the number of activities that players can do, Sony management admits the PR strategy “wasn’t great” and No Man Sky designer Sean Murray acknowledged that he made “mistakes.”
Despite the initial backlash at launch, No Man’s Sky’s updates have slowly earned the game a growing playerbase. “One day I hope to reach a point where I feel No Man’s Sky is ‘finished,’ but luckily there’s still so much more we want to do,” Murray said.
#NoMansSky #NoMansSkyNEXT #NoMansSkyMultiplayer